Cyberpunk 2077: Patch 1.2 Set To Fix Police Response Times and Driving Issues


[ad_1]


CD Projekt Red has revealed a handful of changes that it will implement as part of the currently undated patch 1.2 for Cyberpunk 2077. Its most notable feature is a change to how police respond to crimes, but there are also adjustments to driving and movement controls promised.

[ignvideo url=”https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-1-trailer”]

In a new development insight post on the Cyberpunk 2077 website, CDPR explains that patch 1.2 will adjust the time taken for police NPCs to respond to reported crimes. Previously, the police would very quickly spawn in behind players and begin reacting to the situation, which broke immersion as there was no sense of the police having to make their way to the scene. It also meant fleeing the scene before cops could arrive was difficult. A delay on the police’s arrival, plus a new recon drone that assesses the situation ahead of the police turning up, should make this feel more realistic.

[ignvideo url=”https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-2-trailer”]

In regards to driving, a steering sensitivity slider will be added to the options menu. Some players using keyboard controls, or those who play at low frame rates, have been having issues with keeping cars on the road, and this slider is designed to help combat that. Some individual cars have had their handling tweaked, but this slider should hopefully have a positive effect overall for players who have struggled with their cars oversteering.

[ignvideo url=”https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-3-trailer”]

Additionally, should your car have steered into a situation where it has become beached on an object such as a kerb or bollard, the new update will allow you to rock the vehicle forwards and backwards, as well as rotate it, in order to free the car from the obstacle.

[ignvideo url=”https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-4-trailer”]

On foot, a tweak has also been made to movement controls; the patch will allow players to turn off the ‘double-tap movement keys to dodge’ function. With this turned off, dodging is instead performed by double-tapping crouch. This has been implemented to make moving WASD bindings – the default PC movement keys – around the keyboard easier. Further key binding issues are planned to be addressed in a future patch.

Currently, there is no release date for patch 1.2, and CD Projekt Red are likely not going to provide one until they can say one with confidence. The patch has been delayed due to a recent cyber attack on the developer. We do know that the patch will be followed by multiple updates and improvements over the course of 2021, thanks to the update roadmap.

[poilib element=”accentDivider”]

Matt Purslow is IGN’s UK News and Entertainment Writer. 

[ad_2]


Leave a Reply

Your email address will not be published. Required fields are marked *