The game will run at 720p in docked mode and 576p in handheld mode, with both modes offering 30 frames-per-second (Apex Legends on existing platforms runs at 60 FPS by comparison). Players will be able to use gyroscopic aiming in mobile mode, and the UI has been adjusted to make it clear up close.It was also revealed that cross-play between Nintendo Switch players and other platforms is an optional feature that can be disabled if players just want to match up with users on the same console.
Given that console and PC players will have superior framerate and a better resolution to play with, this will no doubt raise questions about how players on other platforms may have an advantage over the Nintendo Switch player base, so turning off cross-play may benefit some Switch players..
The interview adds that the Apex Legends engine is the same as the console and PC release, but Switch support was built into it by the team at Panic Button, which handled the port.
The game’s Nintendo Switch port was initially delayed into 2021 in October of 2020 due to the impact of the COVID-19 pandemic but is now set to launch later today. In other EA news, check out our interview with Chief studios officer Laura Miele about how EA is putting the future of its franchises into its studios’ hands.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.